;
;   CIVILIZATION CIVILOPEDIA TEXT
;   Copyright (c) 1997 MicroProse Software
;
;   Das ndern des Inhalts dieser Datei kann dazu fhren, da das 
;   Spiel nicht mehr korrekt ausgefhrt wird.
;

@PEDIAPICKCIV
@width=540
@columns=3
@listbox
@title=Civiliopedia: Civilization Advances 

@PEDIACIV
@width=480
@title=Civilization Advance
^^%STRING0
^


@PEDIACIVFACTS
^Allows government form of same name.
^Allows settlers to build fortresses.
^Allows settlers to irrigate mines.
^Allows settlers to build roads.
^Allows settlers to improve farmland.
^Increases the effect of temples.
^Increases the effect of Jupiter temples.
^Worth bonus points in Civilization score.
^Increases ship movement rates by one.
^Improves spaceship thrust by 25%.
^Free civ. advance for first civ. to discover.
^Decreases the effect of Amphitheatres.
^Cancels the effect of

@PEDIAPICKUNIT
@width=540
@columns=3
@listbox
@title=Civilopedia: Unit Types

@PEDIAUNIT
@width=480
@title=Unit Type
^^%STRING0
^

@PEDIAUNITFACTS
^Two space visibility
^Ignore zones of control
^Can make amphibious assaults
^Secret movement
^Can attack all units
^Ship must stay near land 
^Ignores city walls 
^Can carry other units 
^Can make surprise attacks
^Treats all squares as road
^Doubled defense versus cavalry
^Free support under Dictatur
^Destroyed after attacking 
^Doubled defense versus Barbarians
^Unit can spot all naval activities

@PEDIAPICKGOVT
@width=480
@listbox
@title=Civilopedia: Governments


@PEDIAPICKIMPROVE
@width=540
@columns=3
@listbox
@title=Civilopedia: City Improvements

@PEDIAIMPROVE
@width=480
@title=City Improvement
^^%STRING0
^

@;Palace
@PEDIAIMPROVE1
Eliminates corruption and waste in the city,
and decreases it in all nearby cities.

@;Barracks
@PEDIAIMPROVE2
City produces Veteran ground units. Ground units can
be completely repaired in a single turn.

@;Granary
@PEDIAIMPROVE3
Only half of city's food store is depleted when
city increases in size.

@;Temple
@PEDIAIMPROVE4
Up to two discontented citizens are made content.

@;Marketplace
@PEDIAIMPROVE5
Increases tax and luxury output by 50%%.

@;Library
@PEDIAIMPROVE6
Increases science output by 50%%.

@;Courthouse
@PEDIAIMPROVE7
Decreases corruption by 50%%. 

@;City Walls
@PEDIAIMPROVE8
Units in city are tripled on defense versus ground attacks.

@;Aqueduct
@PEDIAIMPROVE9
Allows city to increase beyond size 10.

@;Bank
@PEDIAIMPROVE10
Increases tax and luxury output by an
additional 50%% (cumulative with Marketplace).

@;Cathedral
@PEDIAIMPROVE11
Makes four unhappy citizens content).

@;University
@PEDIAIMPROVE12
Increases science output by an additional
50%% (cumulative with Library).

@;Mass Transit
@PEDIAIMPROVE13
Eliminates pollution caused by population.

@;Colosseum
@PEDIAIMPROVE14
Three unhappy citizens are made content.

@;Factory
@PEDIAIMPROVE15
Increases resource production in city by 50%%.

@;Mfg. Plant
@PEDIAIMPROVE16
Increases resource production by an additional 50%%
(cumulative with Crafts Guild).

@;SDI Defense
@PEDIAIMPROVE17
Protects everything within three spaces of
the city from nuclear attack.

@;Recycling Center
@PEDIAIMPROVE18
Decreases the pollution caused by factories.

@;Power Plant
@PEDIAIMPROVE19
Increases factory output by 50%%.

@;Hydro Plant
@PEDIAIMPROVE20
Increases factory output by 50%%.  Cleaner
than Power Plant, and generally safer than
Nuclear Plant.

@;Nuclear Plant
@PEDIAIMPROVE21
Increases factory output by 50%%.  Cleaner
than Power Plant (same as Hydro Plant), but
there is a risk of Nuclear Meltdown unless
civilization has discovered Fusion.

@;Stock Exchange
@PEDIAIMPROVE22
Increases tax & luxuries output by an additional
50%% (cumulative with Marketplace and Bank for a grand
total of 150%%).

@;Sewer System
@PEDIAIMPROVE23
Allows city to grow beyond size 16.

@;Supermarket
@PEDIAIMPROVE24
Allows squares in the city's radius with
the "farmland" improvement (irrigated twice)
to produce 50%% more food.

@;Superhighways
@PEDIAIMPROVE25
All squares in the city's radius with roads
(or railroads) produce 50%% more trade.

@;Research Lab
@PEDIAIMPROVE26
Increases science output by an additional 50%%
(cumulative with Library and Mosque for a
grand total of 150%%).

@;SAM Missile Battery
@PEDIAIMPROVE27
Units in city are doubled on defense against
air units and non-nuclear missile units.

@;Coastal Fortress
@PEDIAIMPROVE28
Units in city are doubled on defense against
shore bombardment by enemy ships.

@;Solar Plant
@PEDIAIMPROVE29
Increases factory output by 50%%.  Cleaner
than all other forms of power.

@;Harbor
@PEDIAIMPROVE30
All ocean squares in the city's radius
produce one extra unit of food.

@;Offshore Platform
@PEDIAIMPROVE31
All ocean squares in the city's radius
produce one shield.

@;Airport
@PEDIAIMPROVE32
City produces veteran air units.
Any air unit spending its entire turn in the city
is completely repaired.

@;Police Station
@PEDIAIMPROVE33
Decreases unhappiness caused by troops away from city by 1.

@;Port Facility
@PEDIAIMPROVE34
City produces veteran naval units.
Any ship spending its entire turn in the city is
completely repaired.

@;SS Structural
@PEDIAIMPROVE35

@;SS Component
@PEDIAIMPROVE36

@;SS Module
@PEDIAIMPROVE37

@;Capitalization
@PEDIAIMPROVE38
Converts production into trade.

@;Ostia Tradeport
@PEDIAIMPROVE39
^Ostia was foundet at the end of the fourth century BC to secure 
the Roman sea trade and became soon the most important seaport for Rome 
especially for the import of wheat from Egypt and Sicily. 
The port was modernized several times, the main changes were made 
under  the rule of Claudius and Trajan.
^
^Vorteil: Counts as a Granary in every one of your cities.

@;Colosseum
@PEDIAIMPROVE40
^The biggest ancient amphitheatre, named after the nearby standing giant
statue of Nero, was opened in the year 80 AD with hundred days long games.
After the ruling family that time it is also known as the Flavian amphitheatre. 
The huge building had room for ca. 50000 visitors on four levels. The last
gladiator battles were around 405 AD, but fights with wild animals lasted
until the first half of the sixth century.
^
^Advantage: One extra happy citizen in every city. 

@;Colossus
@PEDIAIMPROVE41
^The bronze statue of the god Helios created by Chares of Lindos in the year 285 BC  
was placed on the maingate of the seaport of Rhodos, an important seapower that 
time. The 37 metres high Colossus was destroyed 58 years later by an earthquake.
^
^Advantage: City produces one extra trade arrow in each square that
already produces one. 

@;Big Arsenal
@PEDIAIMPROVE42
^The big arsenal for Carthages Warfleet was the main part of the impressive
naval base of the city. The warships were stored in giant, round buildings 
including magazines and offices during the winter or when not in operation.  
^
^Advantage: All ships are veterans, can go across oceans, 
and the movement rate is increased by one.

@;Pyramids
@PEDIAIMPROVE43
^The building of the pyramides developed in Egypt ca. 2650 BC. The first pyramide in 
the world is the ca. 60 metres high Stairspyramide near Sakkara for Pharaoh Djoser 
(3rd Dynasty). The high time for the pyramide building was in the  4th and 5th Dynasty
(ca. 2600-2320 BC), now the Egyptians built mathematically perfect pyramides like the
big pyramides for Cheops and Chefren near Gizah.
^
^Advantage: The building civilization gets all Civilization Advances that are already 
discovered by two other civilizations.

@;Oracle
@PEDIAIMPROVE44
^In the Oracles the people seeked their godhood's answers to certain questions.
Because this could gain a political touch with rising importance, the Oracle's
predictions, which of course had been made by the local Priests, were often interpreted 
suggestively and equivotively.
^There were already different religious sites in the 2nd millenium BC in Delphi, 
the Apollon Shrine became the most important Oracle in Hellas after the 6th century BC.
^
^Advantage: Doubles the effect of all Amphitheatres.

@;Panhellenic
@PEDIAIMPROVE45
^After the defeat of the Greeks against the Macedonian army at Chaironeia in
338 BC Phillip II. became the leader of the Panhellenic Alliance, which should secure
the Macedonian hegemony over Hellas during the planned campaign against Persia, 
the campaign later successfully undertaken by Alexander the Great.
^
^Advantages: Enemy civilizations must offer ceasefire/peace in negotiations.
The combat strength against Barbarians is doubled. Counts as City Walls in every city.

@;Alexanders army
@PEDIAIMPROVE46
^The power of the Macedonian army raised since Phillip II., who had introduced the heavy Phalanx
fighting with very long lances, the so called Sarissa. The heavy Hetairoi cavalry and the medium 
armoured Hypaspists became the major attack forces and the deciding factor in the battles against
the Greeks and the Persians, combined with excellent logistics, reconnaissance and of course with 
the excellent strategic abilities of Alexander the Great and his military leaders. Alexander also made 
some innovations, for instance the reorganization of the army in smaller, more flexible units. 
^  
^Advantages: All new troups are veterans.
Every unit that wins a combat becomes a veteran.

@;Akropolis
@PEDIAIMPROVE47
^Akropolis, the Greek term for "high polis" or "high city", is the name of  fortified, mainly 
religious places of the Greek Poleis. The mostly known is of course the Akropolis of 
Athen with great buildings like the Parthenon temple or the big Athena statue.
^ 
^Advantage: Every square in the city's radius produces an extra resource-"shield".

@;Lighthouse
@PEDIAIMPROVE48
^The 110 metres high  lighthouse on Pharos island at Alexandria was the first free standing 
ancient tower building. Under the rule of Alexander the Great it was built between 
299-279 BC by Sostratos of Knidos und only destroyed in the Middle Ages due to an earthquake.
^
^Advantage: You receive a free embassy with every rival Civilization.

@;Zeusstatue
@PEDIAIMPROVE49
^The Greek Pheidias was the most important ancient sculptor. During the second half of the 5th 
century BC he created the 17m high bronze statue of the Athena on the Akropolis, the painting 
decoration of the Parthenon and the Gold Ivory Statue of Zeus in the Holy Shrine of Olympia. 
This statue was regarded as one of the Seven Wonders of the World. 
^ 
^Advantage: Counts as a Amphitheatre in every city.

@;Great Library
@PEDIAIMPROVE50
^The well known library in Alexandria had ca. 700000 papyrus rolls in Caesars times and
was so the biggest ancient library. Most of the rolls became victims of a big fire in the
year 47 BC, the rest was destroyed later by fire or during revolts.
^
^Advantage: Increases science output of city by 50%.


@;Nearchos Expedition
@PEDIAIMPROVE51
Nearchos, a friend of Alexander the Great, became the commander of the entire Macedonian
fleet during the war in Asia. He discovered a seaway from the mouth of the Indus to the Euphrat
in 325/324 BC.
^
^Advantage: Movement rate of all ships is increased by two.

@:Dionysostheatre
@PEDIAIMPROVE52
^Dionysos' Theatre on the South East slope of the Akropolis was the first theatre in Athens. 
Created only as a wooden structure in the beginning, it was utterly constructed from stone 
in the 4th century and had a capacity of 17000 visitors.
^
^Advantage: All unhappy citizens in the city are content.

@;Marius
@PEDIAIMPROVE53
^The military reform of Marius is regarded as one of the most important changes in the 
Roman military administration. Marius offered the registration in the ground troops for 
pay to unpropertied ones, who got entitled to pensional care after their serving time. 
By this the ties between the generals ans their legioneers were enforced, what, in the time 
following, became a decisive interpersonal factor in the late Republic. Now especially 
capable and efficient soldiers were promoted, the heritage didn't matter any longer.
^The combat strength of the legions was increased dramatically by different tactical 
changes and harder drill, so that Marius was soon able to beat the Kimberns and Teutons, 
which terrorised Northern Italy that time.
^Another effect of the reform was the enormous equipment set the soldiers had to carry 
now, thus earning them the nickname "Marius Mules."
^ 
^Advantage: Whenever one of your units becomes obsolete because of a new
technology you have discovered, it is immediately replaced
by an equivalent modern unit.

@;Circus Maximus
@PEDIAIMPROVE54
^The Circus Maximus, the oldest and biggest place for the popular chariot races in Rome, 
had room for ca. 60000 visitors in Augustus times, after some changes even for 185000. 
The 600 metres long oval was also a center of social life and a place where several 
groups of citicens formed the so called circus parties, important organizations in various 
political conflicts.
^
^Advantage: Decreases the number of unhappy citizens on the same continent by two.

@;Aristoteles College
@PEDIAIMPROVE55
^Aristoteles from Stageira, 384-322 BC, is the most important ancient philosoph who 
has even influenced several other sciences. Aristoteles was in Platons school, later he 
was the teacher of Alexander the Great. His work had a strong influence on the entire 
Philosophy over the Middle Ages.
^
^Advantage: Doubles the science output of the city.

@;Treasury of Petra
@PEDIAIMPROVE56
The Nabateans, mainly traders in the middle east, had their high time around 100 BC. 
Their capital Petra with its impressive buildings, often directly outworked of the rose 
colored rocks in a unique synthesis of Greek and Oriental elements became the center 
of the entire Caravan trade of the region. In the first century  AD the Nabateans became 
under the influence of Rome, finally their state became a regular part of the Roman empire.
^
^Advantage: Pays the maintenance cost off all buildings that cost one Talent per turn.

@;Hanno's Voyage
@PEDIAIMPROVE57
^While the most ancient people believed, that everybody that tries to go further westwards 
than Gibraltar is doomed to death the Carthaginians already had done voyages to the Azores. 
Around 450 BC Hanno sailed along the Western coast of Africa until he reached todays 
Sierra Leone.
^
^Advantage: Two free Civilization advances.

@;Pantheon
@PEDIAIMPROVE58
^The Pantheon in Rome, the "Temple of all Gods", was built under Hadrian between 
115-125 AD as the biggest ancient dome building. The open, 43 metres high construction has 
influenced similar buildings of later times, for instance the Hagia Sophia in Constantinople.
^
^Advantage: Eliminates the period of unrest between governments.
Also allows any form of government to be chosen, even if
the proper advance has not been discovered.

@;Titusarch
@PEDIAIMPROVE59
^Archs were built to honor emperors, generals or high government officials, mostly after 
a successful war. Titus' Arch was built in 81 AD after the death of Titus, who is considered 
one of the best emperors because he respected the senate and took the site of the poorer, 
ordinary people. His Arch, however, is regarded as a tribute to the violent put-down of 
the Jewish insurrection in Palestine...
^
^Advantage: When you first obtain control of this wonder,
every civilization's attitude toward you is immediately shifted 25 points
in your favor.  Attitudes continue to improve gradually over time.  
Other civilizations are also quicker to forget your past transgressions.

@;Hoover Dam
@PEDIAIMPROVE61
Stellt jeder Stadt auf jedem Kontinent Strom von einem 
Wasserkraftwerk zur Verfgung.

@;Rm Brgerrecht
@PEDIAIMPROVE60
^The Roman Civil Right could be received through birth in Rome, direct donation 
or freeing. That's why for a long time it stayed a privilege, from which a big part 
of the empire's population was excluded. There was even a war, the so-called 
Allies' War from 90 BC-88 BC, because the Italian allies hadn't ever received the 
Roman Civil Right and so didn't have any political discussion rights.
^But Rome learned from its mistakes and granted the Roman Civil Right to the whole 
Italian population after the war, step by step, which also contributed to an enormous 
economic boom. Finally, under Caracalla, all inhabitants of the Empire received this
 Civil Right in 212 AD.
^ 
^Advantage: Counts as a Praetorian guard in every city.

@;Tower of Babel
@PEDIAIMPROVE62
Ermglicht den Bau von Atomwaffen.

@;Hadrians Wall
@PEDIAIMPROVE63
^After the offensive politics under Trajan its successor Hadrian ruled since 
117 AD more defensive.Therefore the Roman borders were again more fortified, 
so the Limes in Northern Germania and on the Donau river. In the year 122 AD 
started the building of Hadrians wall, which should protect the Romanised part 
of Britannia against raids of Celtic-British tribes from the north.
^
^Advantages: Free embassy with every other civilization,
enemy civ's cannot refuse your peace treaties and you are allowed to secure
the borders of your empire with offensive operations.

@;Earthmap
@PEDIAIMPROVE64
^The Greek Klaudios Ptolemaios is the most important ancient astronomist. 
He created not only a new world view, in which he stated that the sun and 
all planets turn around the earth, but also lots of differnet maps, for instance 
around 140 AD a  worldmap, that represents the peak of ancient geography.
^
^Advantage: Shows the entire map.

@;Hanging Gardens
@PEDIAIMPROVE65
The Hanging Gardens, built on different terraces in Babylon, are often dated 
into the times of Queen Semiramis, but were built in reality during the rule of 
King Nebukadnezar II. at the beginning of the sixth century BC. 
^
^Advantage: Doubles the science output of each city.

@;Holy Bible
@PEDIAIMPROVE66
^The old Testament, a collection of Israelite-Jewish Scripts, in connection with 
the New Testament, is known as the most important Script of Christianity, 
The Holy Bible. Christianity is considered as the religion of the poor and oppressed 
and therefore, despite the hard and merciless acting against its followers, exerted an 
enormous attraction and finally got official apprecitation by Emperor Constantine 
in the 4th century AD.
^ 
^Advantage: One more content citizen in each city.

@PEDIAGOVT
@width=600
@title=Zivilisation: Governments
The form of government you choose for your civilization will
affect the way resources are distributed in your cities, the
rate at which your citizens can produce and sustain new units
and city improvements, and the extent to which your citizens
have a say in the way you govern them.
^
To change your civilization's government, you must have a
Rebellion, select "Revolution" from the Kingdom Menu.  This
will entail a brief period of the Interregnum. 

@PEDIAGOVT0
@width=600
@title=Zivilisationsregierung: Civil War
^The Civil War represents not so much a government type as the lack of 
any stable government. This occurs when your civilization's government falls, 
or when you decide to have a Rebellion. After a few turns, you will be able 
to reconstitute your government.
^
^Hints:
The corruption rate is very high in the Civil War.  However, no taxes are 
collected during the Civil War, and no research is conducted. 
^

@PEDIAGOVT1
@width=600
@title=Civilization Government: Early Republic
^Romes government changed around 500BC from a kingdom into a republic.
The highest power had the Senate and the two Consuls, elected for one year.
^During the times of  the early republic many conflicts between the noble Patricians
and the poorer Plebejans, which were the majority of Romes citizens, took place.
Until 287BC the Plebejans reached step by step more political rights and access to
the all important administration positions. Finally, the new Roman Nobility, consisting
of Partricians and Plebejans, developed. 
^
^Hints:
^Each unit above the city size costs one shield per turn. Settlers eat one food per turn.
^Up to three military units in each city will institute "martial law", converting an unhappy 
citizen into a content citizen.
^The early republic has a high rate of corruption and waste.  The level of corruption in 
a particular city is based on its distance from your capital.
^None of the science/tax/luxury rates may be set higher than 60%%. Any square which 
would ordinarily produce three or more of a resource produces on less.
^

@PEDIAGOVT2
@width=600
@title=Civilization Government: Late Republic
In the time after 287BC fall Romes first steps of expansion, so against Carthage 
and Macedonia. But the large conquests also caused many problems, so the the 
Roman economy based more and more on slavery, while many of the free citizens 
became poorer. The Nobiles took care for the poor people, but mainly to get 
their votes in the elections, so the social conflicts lead soon to a crisis of the republic. 
^
^Hints:
Each unit beyond the third costs one shield per turn. Settlers eat one food per turn.
^Up to three military units in each city will institute "martial law", converting an unhappy 
citizen into a content citizen.
^The Late Republic has a moderate rate of corruption and waste.  The level of 
corruption in a particular city is based on its distance from your capital.
^None of the science/tax/luxury rates may be set higher than 70%%.
^

@PEDIAGOVT3
@width=600
@title=Civilization Government: Triumvirate
^Despite Romes official status as a republic its inner conflicts lead mainly in the first 
century BC to several tries for a rule by a single leader, especially after the military reform
of Marius, when the soldiers followed their generals blindly, even against the republic.
^The first Triumvirate, established in 60BC, had split up the power between Caesar, 
Pompejus and Crassus, while the senate, and so the republican forces, lost political influence. 
^
^Hints:
Each unit beyond the third costs one shield per turn. Settlers eat one food per turn.
^Up to three military units in each city will institute "martial law", converting two unhappy 
citizens into content citizens.
^In a Triumphirate, there is no corruption.
^None of the science/tax/luxury rates may be set higher than 80%%.
^

@PEDIAGOVT4
@width=600
@title=Civilization Government: Dictatur
^During the republic the Consuls were able to give the complete rule into the hands of a 
single politician or a military leader, the Dictator. But his special rights were limited to 
six months.  
^Later, persons like Caesar or Sulla wanted to became a Dictator without these limitations,
 which meaned the end of the republic, finally sealed with the Prinzipate.
^
^Hints:
^Can support up to five units for free; additional units cost one shield each.  
Settlers eat one food per turn. 
^In a Dictatur, there are no unhappy citizens!
^A Dictatur has a low rate of corruption, but the science is bad.
^Improvements which convert unhappy citizens to content citizens produce "tithes" equal 
to the number of citizens they would otherwise convert. They also require no maintenance.
^None of the science/tax/luxury rates may be set higher than 80%%.

@PEDIAGOVT5
@width=600
@title=Civilization Government: Empire
^In 31BC the time of the Roman Emperors begins, the rights of the senate were limited, 
and Rome became again a monarchy. 
^Under Augustus the empire was more stabilized, but the social conflicts remained unsolved 
or were not seen by the citizens, because of the "bread and circuses". Also the Roman politics 
depended now more on the personal abilities of the emperors.
^Economically and culturally especially the early empire was very prosperous, and under 
Trajan the empires borders reached even Parthia in 115AD.
^
^Hints:
^Each unit costs one shield per turn. Settlers eat two food per turn.
^Each military unit after the first which is not in a friendly city, or a fortress within 3 spaces 
of a friendly city, causes one citizen in its home city to become unhappy.
^An Empire has a low rate of corruption and waste. The level of corruption in a particular 
city is based on its distance from your capital.
^In an Empire, each square which ordinarily produces at least one unit of trade produces 
an extra unit. None of the science/tax/luxury rates may be set higher than 80%%.

@PEDIAGOVT6
@width=600
@title=Civilization Government: Democracy
^The democracy, the rule of the people, developed in the Greek Poleis, especially Athens. 
Science, trade and culture were on their highest level. But only the citizens of every Polis 
could enjoy all advantages of the democracy, not strangers, women and of course slaves.  
^
^Hints:
^Each unit costs one shield per turn. Settlers eat two food per turn.
^Each military unit which is not in a friendly city, or a fortress within 3 spaces of a friendly city, 
causes two citizens in its home city to become unhappy.
^A Democracy experiences no corruption or waste.
^Each square which ordinarily produces at least one unit of trade produces an extra unit.
^The science/tax/luxury rates may be set to any level desired.


@;This line must remain at the end of this file! 